About 176,000 results
Open links in new tab
  1. What is Programming? And How to Get Started | Codecademy

    Programming is the mental process of thinking up instructions to give to a machine (like a computer). Coding is the process of transforming those ideas into a written language that a …

  2. Learn to Code - for Free | Codecademy

    Course Learn Python 3 Learn the basics of Python 3.12, one of the most powerful, versatile, and in-demand programming languages today.

  3. Learn How to Code | Codecademy

    New to coding? Start here and learn programming fundamentals that can be helpful for any language you learn.

  4. Java Tutorial: Learn Java Programming | Codecademy

    Learn to code in Java — a robust programming language used to create software, web and mobile apps, and more.

  5. What Is a Programming Language? - Codecademy

    Jul 22, 2020 · Programming languages enable communication between humans and computers. Learn about how they work, the most popular languages, and their many applications.

  6. Learn the Basics of Programming with Codecademy

    Take this course and learn about the history and basics of programming using Blockly and pseudocode. See the specifics of different programming languages and dive into different tech …

  7. Code Foundations - Codecademy

    Start your programming journey with an introduction to the world of code and basic concepts. Includes Technical Literacy, Career Overviews, Programming Concepts, and more.

  8. Recursion in Programming: What is it? - Codecademy

    Dec 28, 2023 · Recursion is a method of solving a problem using smaller instances of the same problem. In programming, it is when a function calls itself until it is solved.

  9. Object-Oriented Programming - Codecademy

    Nov 9, 2023 · Object-oriented programming (OOP) is a software development paradigm which encourages sculpting desired entities with properties and methods in named classes to create …

  10. Learn How to Code: Basics of Programming I Cheatsheet

    In programming, variables are declared by giving it a name and setting it to a value using an equals sign (‘=’). Variables can later be reassigned to other values.